Team focus ‘Our team’
Level 5 Achievement objective, D1
Students will investigate societal influences on the well-being of student communities.
Learning objective
Students will:
- implement a game representing moral and ethical values within the structure and culture of their chosen game.
Note: This lesson is intended to draw on the knowledge that students have built up around:
- Olympism
- New Zealand culture
Activity 1 – The New Zealand way
Play a range of games representing the values your New Zealand team would like to adhere to as a participating team in the Youth Olympic Games. Using the original five teams from the previous lessons, groups decide on a game that could be implemented with their class to explore these values further. The type of game would be one that we would choose to take to China as a snapshot of elements unique to New Zealand culture and sporting identity – a traditional game played here in New Zealand.
Each group takes responsibility for:
- implementing that game
- deciding on the rules based on their knowledge of Olympism
- reflecting the New Zealand way during the game.
Activity 2 – Reflecting New Zealand
Notes: Students remain in their original groups and decide on the following to be shared with their class. Think about the New Zealand culture and identity and, as a group, answer the following questions:
- What do we know about New Zealand?
- What are the great things that the New Zealand youth team would choose to highlight?
- During the Beijing Youth Olympic Games, how would you be identified as a team unique to New Zealand?
Design a team mascot that will represent these team characteristics (like the Fuwa).
Conclude the class by listening to explanations of each group’s mascot.
